

Of all the tech sessions, The Amazing Annoyatron was my favourite. Alternatively you can right click on a folder in the side bar and select CodeKit Commands > Create CodeKit Project or CodeKit Commands > Create CodeKit Framework and add that specific folder to CodeKit. Their kids continued exploring with the Annoyatron for the week following the session getting their new gadgets to make all sorts of crazy noises. Within the week following the session we received feedback from a number of parents about how much their kids loved the session on the Amazing Annoyatron.
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Our third project for the session we run with a more complicated build accompanied with a lesson in how to use codeables.io (an awesome little block code editor). The second project we do is one that makes them giggle. We finish off that project with a race to create the most Annoying Noise in the Universe (handy hint – a couple of layers of sticky tape over the kids buzzers dampens the noise created). The first is always our introductory project, the ticking clock which has a very easy build and gets them used to working with code in a new interface. The reason for this perhaps has something to with how much experience kids already have with computers and the process of input with mouse or keyboard, output goes to screen.įor a session of 2.5 hours we run 3 Amazing Annoyatron projects with the kids. Coding a physical object or making an item with 3D printer, for the majority of kids is more satisfying doing something where the output is limited to being on screen. Of all the workshops we do, kids seem to love the tactile ones most.

Kids were super excited to be using the kit, especially when they found out the Annoyatron they’d be using in the workshop was now theirs to keep. "outputAbbreviatedPath": "\/css\/_mixins.Today as part of our Tech It Out summer holiday workshop series, EduKits ran a session on electronics and coding using The Amazing Annoyatron.

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"inputAbbreviatedPath": "\/assets\/camera.png", Product Add-Ons allows you to add paid or free options to your products using several field types including radio buttons, checkboxes, drop-down fields, custom text inputs and more.

For more information, see: http:\/\/\/codekit", This file is not backwards-compatible with CodeKit 1.x. This file is not useful unless accompanied by the project that created it in CodeKit 2. If you do so, you will likely cause CodeKit to crash. MODIFYING THE CONTENTS OF THIS FILE IS A POOR LIFE DECISION. It is designed to sync project settings across multiple machines. "CodeKitInfo": "This is a CodeKit 2.x project configuration file.
